Dieselpunk with Chinese characteristics
Wikipedia attributes the earliest use of the term ‘retrofuturism’ to Lloyd John Dunn (in 1983). Together with fellow ‘Tape-beatles’ John Heck, Ralph Johnson, and Paul Neff, Dunn was editor of the ‘submagazine’ Retrofuturism, which ran across the bottom of the pages of Photostatic magazine over the period 1988-93. The agenda of the Tape-beatles was artistic, and retrofurism was “defined as the act or tendency of an artist to progress by moving backwards,” testing the boundaries between copying and creativity through systematic plagiarism and experimental engagement with the technologies of reproduction. Whatever the achievements of this ‘original’ retrofuturist movement, they were soon outgrown by the term itself.
A more recent and comparatively mainstream understanding of retro-futurism is represented by the websites of Matt Novak (from 2007) and Eric Lefcowitz (from 2009), devoted to a cultural history of the future. Specializing in a comedy of disillusionment (thoroughly spiced with nerd kitsch), these sites explore the humorous incongruity between the present as once imagined and its actual realization. Content is dominated by the rich legacy of failed predictions that has accumulated over a century (or more) of science fiction, futurology, and popular expectations of progress, covering topics from space colonization, undersea cities, extravagant urban designs, advanced transportation systems, humanoid domestic robots, and ray-guns, to jumpsuit clothing and meal pills. This genre of retro-futurism is near-perfectly epitomized by Daniel H. Wilson’s 2007 book Where’s My Jetpack?: A Guide to the Amazing Science Fiction Future that Never Arrived. The sentiment of the genre is highly consistent and quite readily summarized: disappointment with the underperformance of the present is redeemed by amusement at the extravagant – even absurd — promise of the past.
Retro-futurism in the missing jetpack mode can have broad historical horizons. It is only limited by the existence of adequately-specified predictions, optimally of the concrete, technologically-defined kind most suited to parodic recollection. Matt Novak’s paleofuture or “past visions of the future” index spans 130 years (from the 1870s through to the 1990s). Nevertheless, the essential characteristics of the genre disproportionately attract it to the ‘Golden Age’ of (American) science fiction, centered on the 1940s-50s, when technological optimism reached its apogee.
Dated back to the July 1939 issue of pulp SF magazine Astounding Science Fiction (edited by John W. Campbell and containing stories by Isaac Asimov and A.E. Van Vogt), or to the April 1939 opening of the dizzily futurist New York World Fair, the Golden Age might have been pre-programmed for retro-futurist ridicule. Its optimism was entirely lacking in self-doubt; its imagination was graphically clarified by the emerging marking tools of modern advertising, PR, and global ideological politics; its favored gadgetry was lusciously visualized, large-scaled, and anthropomorphically meaningful; and an emerging consumer culture, of previously unconceived scale and sophistication, served both to package the future into a series of discrete, tangible products, and to promote aspirations of individual (or nuclear family) empowerment-through-consumption that would later be targeted for derision. Implausibly marrying social conservatism to techno-consumerist utopianism, every family with its own flying car is a vision that, from the start, hurtles towards retro-futurist hilarity. By the time The Jetsons first aired in 1962, the Golden Age had ended, and the laughter had begun.
If William Gibson’s The Gernsback Continuum (1981) antedated the term ‘retro-futurism’, it indisputably consolidated the concept, investing it with a cultural potential that far exceeded anything the light-hearted sallies of the oughties would match. Instead of picking among the detritus of Golden Age speculation for objects of amused condescension, Gibson back-tracks its themes to the ‘Raygun Gothic’ or ‘American Streamlined Modern’ of the interbellum period, and then projects this derelicted culture forwards, as a continuous alternative history (dominated by quasi-fascist utopianism). The Gernsback Continuum is no mere collection of oddities, but rather a path not taken, and one that continued to haunt the science fiction imagination. Cyberpunk would be its exorcism.
Hugo Gernsback (1884-1967), commemorated by the ‘Hugo’ science fiction awards, was a futuristic fiction enthusiast and (shady) publishing entrepreneur who, more than any other identifiable individual, catalyzed the emergence of science fiction as a self-conscious genre, promoted through cheaply-printed, luridly popular ‘pulp’ magazines. In the first issue of Amazing Stories, which he founded in 1926, Gernsback defined ‘scientifiction’ as “charming romance intermingled with scientific fact and prophetic vision.” Whilst commonly detested by his abused writers, due to his sharp business practices, Gernsback’s politics seem to have been unremarkable. The ominous Aryan technocracy portrayed in The Gernsback Continuum probably owes more to the reputation of his successor at Amazing Stories, John W. Campbell (1910-1971), and the broader cultural tendencies he represented.
The re- (or pre-) direction of retro-futurism, from abandoned dreams to alternative histories, triggered a cascade of avalanches. Often, these have been marked by the wanderings of the ‘-punk’ suffix. Initially indicative of an anti-utopian (if not necessarily positively dystopian) impulse, whose ‘dirty’ futurism embraces social and psychological disorder, chaotic causality, uneven development, and collapsed horizons, it increasingly adopted an additional, and previously unpredictable sense. The history of science fiction – and perhaps history more broadly – was ‘punked’ by the emergence of literary and cultural sub-genres that carried it down lines of unrealized potential. Cyberpunk belonged recognizably to our electronically re-engineered time-line, but steampunk, clockpunk, dieselpunk (or ‘decopunk’), and atompunk – to list them in rough order of their appearance — extrapolated techno-social systems that had already been bypassed. If these were ‘futures’ at all, they lay not up ahead, but along branch-tracks, off to the side.
These various ‘retro-punk’ micro-genres could be understood in numerous ways. When conceived primarily as literature, they can be envisaged as re-animations of period features from the history of science fiction, or, more incisively, as liberations of dated futures from the dominion of subsequent time. For instance, the Victorian future of the steampunks was more than just a hazily anticipated Edwardian present, it was something else entirely, propelled in part by the real but unactualized potential of mechanical computation (as concretized in the Difference and Analytical Engines of Babbage and Lovelace).
Apprehended more theoretically, retro-punk genres echo significant debates. In particular, axial arguments on both the left and the right melt into discussions of alternative history, especially in the dieselpunk dark-heartland of the 1920s-‘30s. For over half a century, European Marxism has been inextricable from counter-factual explorations of the Soviet experience, focused on the period of maximum Proletkult innovation between the end of the post-civil war and the social realist clampdown presaging the Stalinist regime. The figure of Leon Trotsky as alternative history (dieselpunk) socialist hero makes no sense in any other context. On the right, American conservatism has become ever more focused on counter-factual interrogation of the Hoover/FDR-Keynesian response to the Crash of 1929 and the subsequent Great Depression, understood as the moment when republican laissez-faire capitalism was supplanted by New Deal social democracy (Coolidge / Mellon ’28 tee-shirts might still be thin on the ground, but their day might come).
Whilst Shanghai is uploading itself into a cyberpunk tomorrow as fast as any city on earth, it has few obvious time-gates opening into clockpunk, atompunk, or (more disputably) steampunk futures. With dieselpunk, however, this series of dismissals grinds immediately to a halt. If some crazed dieselpunk demigod had leased the world to use as a laboratory, the outcome would have been – to a tolerable degree of approximation – indistinguishable from Shanghai. Xin haipai is dieselpunk with Chinese characteristics.
Shanghai’s greatest dieselpunk counter-factual is inescapably: what if Japanese invasion had not interrupted the city’s high-modernity in 1937? What was the city turning into? Beneath that enveloping question, however, and further back, a teeming mass of alternatives clamor for attention. What if the White Terror of 1927 had not crushed the urban workers’ movement? What if the CCP had succeeded, as Song Qingling dreamed, of transforming China’s republican government from within? What if the international politics of silver had not combined with Guomindang kleptocracy to destroy the independent financial system? What if Du Yuesheng had extended his ambitions into national politics? What if the city’s de-colonization had proceeded under peace-time conditions? What if the subsequent social and economic evolution of Hong Kong had been able to occur where it was germinated, in Shanghai?
The 90th anniversary of the foundation of the Chinese Communist Party was an occasion for the whole country to lose itself in the dark raptures of Shanghai dieselpunk. It was time to return to the 1920s, to revisit history as an adventure in contingency, before long-established actualities had been sifted from the intensity of raw potential, and to re-animate the indeterminism implicit in dramatic tension. It is improbable that the celebratory movie devoted to the establishment of the CCP, Beginning of the Great Revival, was deliberately formulated in the dieselpunk genre, but the nation’s microbloggers recognized it for what it was, and swarmed the opportunity presented by this re-opening of the past.
The thickening of cyberspace transforms history into a playground of potentials, where things can be re-loaded, and tried in different ways. Electronic infrastructures spread and sophisticate, running actualities as multiple and variable scenarios, with increasing intolerance for rigid outcomes or frozen legacies. As the dominion of settled actuality is eroded by currents of experimentation, the past re-animates. Nothing is ever over.
The game Shanghai plays, or the story it tells, is endlessly re-started in the dieselpunk cityscape of the 1920s and ‘30s, where everything that anybody could want exists in dense, unexpressed potentiality — global fortunes, gangster territories, proletarian uprisings, revolutionary discoveries, literary glory, sensory intoxication, as well as every permutation of modest urbanite thriving. It is a city where anything can happen, and somewhere, at some time, everything does.